![]() Void Sp_RemoveSpellEffects( int nSpell_ID, object oCaster, object oTarget) Remove an effect from a specific force power. Void Sp_RemoveSpecificEffect( int nEffectTypeID, object oTarget) Int Sp_MySavingThrows( object oTarget, int iSpellDC = 0) Int Sp_BlockingChecks( object oTarget, effect eEffect, effect eEffect2, effect eDamage) The eDamage checks whether the target is immune to the damage effect Immunity and Resist Spell check for the force power. Runs the script section for the particular force power. ![]() These variables are set in the script run area.
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